While the commands themselves aren't case sensitive, arguments are. Once in the game, you can summon the console with control+backspace and enter your commands. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Added getStorageStation() to Storage command's scriptġ27444 ERROR com.fs. - Īt .parseInput(Console.java:302)Īt $CampaignPopup$KeyListener.processInput(ConsoleCampaignListener.java:347)Īt com.fs.starfarer.ui.D.F.processInputImpl(Unknown Source)Īt com.fs.starfarer.ui.o00O.processInput(Unknown Source)Īt com.fs.starfarer.ui.O0o0.dispatchEventsToChildren(Unknown Source)Īt com.fs.starfarer.ui.O0o0.processInputImpl(Unknown Source)Īt com.fs.starfarer.ui.do.processInputImpl(Unknown Source)Īt com.fs.starfarer.ui.D.O00O.processInputImpl(Unknown Source)Īt com.fs.(Unknown Source)Īt com.fs.starfarer.new.Òôo000(Unknown Source)Īt com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)Īt com.fs.o00000(Unknown Source)Īt com.fs.starfarer.StarfarerLauncher$2. Instructions This is installed just like any regular mod. There are no abandoned stations in the sector (total conversion support) Storage will now use the first station with an unlocked storage tab if Status includes aliases (plus their definitions with "detailed" argument) SpawnFleet re-added, syntax is now "spawnfleet Repair won't lower your CR on the campaign map if it was over the maximum Reload now reloads settings, commands, tags, aliases, and RunCode's Kill works on targets that have god mode active AllHulls and AllWings also work with 'player' as the argument again AllHulls, AllWings and AllWeapons work with stations as an argument again AddWeapon can add built-in and system weapons to your inventory again Traitor, toggles the side of the targeted ship ToggleAI, disables or re-enables the AI of the targeted ship Respec, resets player skills/aptitudes to 0 and refunds all spent points InfiniteSupplies, prevents supplies from draining while flying InfiniteFuel, prevents fuel from draining in hyperspace FindShip, lists all markets that sell that ship and their location/faction FindItem, lists all markets that sell a resource or weapon and their AllCommodities, adds all trade items to the specified station/player cargo AddOrdnancePoints, modifies the max OP for all ships in player fleet AddLogistics, modifies the maximum logistics of the player fleet I tested it with various planets and asteroid rings, but it seems to only work with planets.The keystroke to summon the console is now shown when you first load a gameĬombat output is now centered on the top of the screen, not the player shipĪdded isInCampaign()/isInCombat() to CommandContext enumĪdded alias support, aliases are defined in data/console/aliases.csv I tried using " runcode PlanetAPI star = ((StarSystemAPI) $loc).getStar() $loc.addPlanet("cc_waterworld", star, "Water world", "asteroid_field", VectorUtils.getAngle(star.getLocation(), $playerLoc), 250, MathUtils.getDistance(star.getLocation(), $playerLoc), 120)" to spawn in an asteroid field, but keep getting the error "", which tells me absolutely nothing. I don't want to create any useless colonies, so I decided to build an orbital station, but my star system has no asteroid rings or asteroid fields. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital station.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |