![]() Cheaper to build, but provides less habitable space. Mega Trigon Dome - similar to the Large Dome and made available at the same time. Trigon Dome - similar to the Medium Dome and made available at the same time. It provides more usable space but has no capability to host a Spire. Can be very useful when space or resources are limited or as an extension to an existing Dome when connected with passages.īarrel Dome - an alternative to the Small Dome, available at the start. Micro Dome - a very cheap triangular Dome available at the start. This means that many of them may be directly available even when you load a savegame created before the Curiosity update. Each of them is unlocked together with one of the old Domes, potentially by an existing tech. With one exception, they do not require new techs to be researched. These are not skins or variants of the old Domes, but entirely new models with new shapes, functionality and costs. They are also counted towards a new challenging milestone that requires 40% of your population to be employed in Workshops." Ĭuriosity introduces five new Dome types to the game. All people employed in Workshops receive Morale and Comfort boost, as long as their Workshop is supplied with resources. The final new feature we are introducing is a cycle of three researchable buildings called Workshops.The Workshops, called "vocation buildings" during development, are completely optional end-game buildings that consume advanced resources and allow colonists to pursue higher life goals once the colony has become self-sufficient and has an excessive workforce. Unlike Depots, Storages consume Power and require a certain amount of construction materials. These facilities are locked behind research. The new Large Water Tank holds up to 1000 units of water (1500 with an increase from tech) while the new Storages hold up to 4000 resource units of the corresponding basic or advanced resource. ![]() We are shipping 13 game rules in Opportunity You can turn on game rules at the start of a play session but they affect the entire playthrough. ![]() New policies in every Dome info panel allow restricting work and visits in connected Domes - these are similar to the birth control policy that we added in our previous patch. I think Mausoleums of cemeteries should be outside of domes, btw., because dead people need less services like "air", "food", "shelter" or "heat"."How do you connect Domes? With new constructions called Passages that can connect any two nearby Domes. ![]() a man in a wheelchair might be able to walk on Mars because of lower gravity. Life may even be easier for elder people on Mars. Following this idea it might even be a good idea to import senior citizens from Earth in order to generate money. There should be retirement homes for seniors, which could generate money. They should frequently have the chance to loose their special education or positive traits. You could offer a "flying home" ticket to earth for (at least Earth Born) citizens to get rid of them, like the earth sick people. Maybe it would be best to be able to reserve slots for experts only, too. You may restrict a worker slot for young, or old workers. Say the Seniors cannot work as hard as the young ones. Some Seniors could receive the "Guru" (Mentor) trait, being an inspiration for the younger colonists. There could be several policies or restrictions on this though.
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